I don't know if this has been mentioned as being in the pipeline, I tend to not to follow development until DLC is announced, but First Contact in Stellaris is dreadful. 2. Stellaris. Or they claim a system, excavate it and then dismantle the outpost again. ago. Although the storage of alloys is already full. DeanTheDull Necrophage • 1 yr. Add a Comment. [deleted] • 6 yr. I just want to know what a good starting off design for each ship could be like so that I could use that. I feel ecumenopolis is still the best way to go because nothing beats thousands of alloys. It's much easier to gain additional minerals than alloys. Jay Nov 7 @ 8:51pm. 9. Carrier ai ships will attempt to keep that long range with the enemy for a long as possible. A-Tier contains one of the most powerful perks in the game. Even with the Archeo-Tech Ascention perk, the archeo-tech weapons and shields were worse than the psionic shields in combination with regular kinetic weapons (railguns, kinetic artillery, etc. " Extra Ship Components " aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. LEADER PORTRAIT BUG IS BEING FIXED FOR 3. This mods guarantees the appearance of rare technologies (including Fallen Empire technologies, crisis technologies), which was previously researchable only by reverse-engineering or events. It kind of depends on what your tech rush goal is. A searchable list of all Stellaris Archaeological Site IDs for use in console commands on Windows, Mac and Linux (Steam). 7. Bypass Adjustments - Some small tweaks to wormholes (you won't pull the lever and piss off a Fallen Empire any more). The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Science wont help you if you get steamrolled by 4k corvettes while you can barely afford half a fleet. Stellaris Tech Trees. Stellaris 50306 Bug Reports 30641 Suggestions 19031 Tech Support 2872 Multiplayer 376 User Mods 4623 Stellaris AAR (After Action Reports. by FaerieMachinist. ap_lord_of_war. Stellaris > General Discussions > Topic Details. Next step up the ladder, add four battleships. Mar 1 @ 2:23am Strictly speaking no DLC ever was worth the asking price if you compare it to the price of the. Last edited by Elitewrecker PT ; Mar 27 @ 12:53pm. . Technology. Sep 12, 2018 82 334. Paradox Staff. Repeatable Up to 8 Times. 0 and 3. (Highly designed for modded games) Changes Summary: ALL HP multiplied by x10. They have a much lower maintenance cost. To make the policy toggleable, you can add the following lines of code: policy_archeotech_reserve = { Archaeological Site. If there are new technologies, will it come with the possibility of a archeotech megastructure or new megastructure tiers? An Ascension Perk is a big move that blocks out other options. Legacy Wikis. EC allows building ships over the cap as well as support more science buildings, Fire Rate flat out increases DPS, Damage wastes some DPS on overkill damage. effect remove_modifier = Command Help. My Stellaris Suggestions: Add More Premade Empires | Add Option to Disable Sol. Society research area is composed mainly of the fields: Biology, Military Theory, New Worlds, Statecraft and Psionics. Repeatable Up to 8 Times. 2. Early on they are a great weapon, the weapon trees can be a bit unpredictable on upgrades. "Tech/tradition cost" refers to the game setting. 1. In case you are playing xenophile or otherwise welcoming immigrants, the 2nd best is Xeno-Outreach Agency, which provides Immigration Pull +25%. You literally can't get enough minor relics to deploy something like the Nano-Missiles at scale. I play 0. Compatible with 3. Archaeo weapons just cost too many minor relics to be usable in the late-game. A colony can have up to 12 building slots, although most of them are initially unavailable and the first one is dedicated to the colony's capital building. Members Online Hot Take: Stellaris needs a manpower mechanic. Jump to latest Follow Reply. r/Stellaris • /r/Stellaris Developer AMA - Ask your questions here!Stellaris: Bug Reports. It is developed by Paradox Development Studio and published by Paradox Interactive, creators of grand strategy series such as Europa Universalis, Crusader Kings, and Hearts of Iron. Archeo-Engineers ascension perk bug. Each tech is unlocked by finishing a tradition tree, (ie. I was able to a. R5: One of the unique traits of menacing ships is that their cost does not change regardless of components, so in 3. i like the new tec, but it seems odd that the turrets look just like regular ones, ideally it would have been cool to get an shipset based around archeotec, maybe like sticking parts of FE ships on an improvised hodgepodge of spacetoasters , maybe something more stylised , or enigmatic looking thing, the art on the weapons. Investing in science in normal starnet could be a suicide decision, here it's a great choice. More information can be found in - Stellaris Dev Diary #293. The auto-design will never really make a design that has synergy. sound – A reference to a sound instance that indicates the sound to be played for activation. Reply. Additional bonuses for Relic worlds. The missiles and the defence modules are useful early/mid game, but once you hit late game and start grinding repeatables they just become obsolete. I made this by using cheat codes to inspect systems on maps and I mapped it out. This is *really* unhelpful when comparing an Archeotech weapon inside the ship designer, as you don't know whether the bonus is going to be applied before or other bonuses (eg Home Territory, or strategic resources. #3. It currently provides the following. Become the Crisis. HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your question on WHY Disruptors Are OVER. Do Crisis ships still ignore costs. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. Dec 6, 2018 240 275. PreReq Techs: UV Lasers (Lasers III) (leads to Energy Weapon Fire. Can be really useful early game for protection and useful mid/late game for some extra firepower when luring crises into choke points. txt. Cloaking is a useful. Not sure why I going through the trouble of doing this, but for much clearer experiment I've reduced the amount of tech options to 2 by changing the NUM_TECH_ALTERNATIVES define to 2 in Stellariscommondefines. They are 4 times more expensive than regular ones, but also give a much higher mobility boost compared to the normal archotech legs. Elaka Ya, Efall system. Strength in Stellaris is from early game snowballing and planet size is a mid to late game problem. Paradox Staff. The macro battery is an extremely niche weapon and should be avoided. Precursor Archeotech will spawn as a resource on planets with a precursor modifier (either as a space deposit on uninhabitable worlds, or a planetary feature (precursor ruins) on a habitable planet. (Without acrimony, simply doing dishonest commercial advertising. As for being a "forever-game" like Civ, it depends on how much you like micro. The first time a celestial body is surveyed by anyone, there is a 5% chance of revealing an anomaly, which is increased by 0. It doesn't require the perk. well good thing they made it a demo. So you get starbase modules that give 25% shield hardening, and then the shield and armor items that give shield hardening and bonus shields. I think stellarite is toggleable when you start the game. Than they had their atomic war and bombed themselves back to the medieval. Shield strength, against full shield penetrators, is given by. Reduces Minor Artifact Cost by 40% for Archeotech Components. A corvette with 3 small Archaeotech Weapons already costs 24 artifacts, how does one keep fighting if every. At that point of the game all of my ships were using archeotech weapons, both through my own design choices and from auto-upgrading. Mar 7, 2023. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Relic Ship Integration. Major overhaul for Gateways, making. But that isn't something I expect to happen, as. Subscribe to download. Content is available under Attribution-ShareAlike 3. Support the channel:Patreon - Member - Click the join button! or Once enabled, the policy will set a global flag to indicate that the archeotech reserve increase is active and will modify the global resource "archeotech" to have a maximum amount of 10000. Instead, the techs that you can research are randomly selected from the available techs (from the official Stellaris wiki):. I am adding lots of uses for arcane tech (now called precursor archeotech) in my next update. ago. Thread starter PDS_Iggy; Start date Feb 9, 2023;. In short, you can build so to have a decent chance of drawing the weapon techs at the tech tier 3, and have them. I wated to know if the dark matter tech synrgizes well with the archeotechs on the late game (as to build those supposedly. First of all an honest thank you for not outright reacting hostile to the sheer idea there might be people who use the auto design feature. 6 items. 7. Jun 5, 2019; Add bookmark #1 Has anyone figured out the new console commands for manipulating archaeological sites?. Compatible. archeotec shipsets. STELLARIS MODS: Cybrxkhan's Assortment of Names for Stellaris (CANS) | More AI Personalities. yeah this. Ironically, there is an advanced armor option known as Dragonscale Armor. . - Nanite weapons and armors. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Large. There's some numbers, but they aren't too useful. You can use this mod to give you a challenge or just prevent the AI from killing them early game. this would be a perfect moment to update the Ancient Relics DLC page once the update drops, Archeotech would be an amazing selling point for it. 2019-06-04 / 2. Neutron Launchers. I've not played enough to know if it works (not used cloaked fleets or small elite archeotech fleets in a war yet), but the idea is clear. Subscribe to download. The archeotech expansion to ancient relics is looking quite exciting too (especially nice to see it finally being a thing!), very much looking forwards to unearthing all these new technologies! All-in-all, the perfect dev. After any empire has surveyed a celestial body, no other empire can reveal an anomaly. Stellaris Dev Diary #312 - 3. You don't get archeotech from pre-FTLs. The "Meta" Battleship. 2. You can't go wrong with this, generally it's what I compose my lategame fleets out of with 1-2 titans thrown in. Report. Related Topics Stellaris Real-time strategy Strategy video game Gaming comment sorted by Best Top New Controversial Q&A Add a Comment Darvin3 • Additional comment actions. Features. Stellaris. Each new. Like its companion paid add-on “First Contact”, this update places a heavy emphasis on primitive civilizations and interactions with them, adding the ability to conveniently track the technology and awareness of primitive civilizations. THE turtle ascension perk, with good choke points can compensate for an under-developed or crippled fleet. Can be really useful early game for protection and useful mid/late game for some extra firepower when luring crises into choke points. resources – An Economy Unit that determines the resource output and activation cost. 6, you could put nanite autocannons or nanite flak on them without actually needing any nanites. In Stellaris, there isn't a predefined tech tree that you have to follow through the game like in the Civilization series for example. Description. Here's a quick guide on what different weapons do in game. a. The best repeatable techs are Energy Credits, Energy Fire Rate, Energy Damage, in that order. With AP they are T4. ; About Stellaris Wiki; Mobile view PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. They need to be inside your borders to be excavated, so you need to build a starbase there and grow your empire. For longer and grand games, this mod adds several advanced weapons. 8 "Gemini" Coop Open Beta is an optional beta patch. Stellaris is a science-fiction grand strategy game, with a focus on space exploration and managing vast intergalactic civilizations. A mod that I've been using for fun since the introduction of Leviathans and Distant Stars. Legacy Wikis. 23 items. Runs the specified file with list of commands. May 2, 2021; Add bookmark #1 I am NOT looking for the best ship design. Description. Pre-FTL civilizations are civilizations that have yet to develop the technology necessary. 3 and higher) the new launcher may not properly read the mod as updated when you install the updated version over an old version. I have only seen it once, and it came up without have the Colossus Ascension Perk. There are only a handful of archaeo weapons that are upgrades on end-game level tech, and they simply aren't. Related Topics. List includes cheat help and copyable codes. NOTE: I made this on Small-Elliptical map. The tooltip says they have 100% shield and armour penetration, so I was wondering if anyone knew how they'd stack up compared to disruptors? Especially if you've taken the archeotech ascension perk and/or have the rubricator. Nano missiles and Archeotec. 1 archeological site. This is still helpful in 3. Like the other post I put up about Dessicated, the Library Archeological site was not found under the current stellaris wiki, and I could find no reference on stellaris reddit, so its likely a new addition from the 3. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). 5 (so between tier 3 and tier 4), and 4. . The missiles and the defence modules are useful early/mid game, but once you hit late game and start grinding repeatables they just become obsolete. "Empire size effect" is a modifier to the effect of empire size on its associated penalties, including tradition cost; it is affected by certain authorities. Stellaris Wiki Active Wikis. As you can see it's not quite as simple as what I've seen a lot of other people post. Economics is everything in stellaris if you have more ships you win. Starting a new DE empire and I like archeotech. With those, I was able to create 3 cruiser/battleship/titan fleets using all archeotech, about ~300-350k in total as I got into repeatables, and the costs that come with that. Doesn't seem like silos or anything else increase it. That means tall empires either go wide or don't get to excavate sites. Make them significantly better if we're meant to have a limited quantity. It made me believe that my job was to reserve a small special fleet to have the busted archeotech while the bulk face the frontlines with more steamlined technology, so It was only a matter of learning how to use the Ship Designer system and create different models, maybe even create fleets for specific tasks, like a stealth fleet, or an anti. Maybe if one were to be very lucky and get a couple of relic words and Archaeological sites to get a big gain of artifacts it would be ok, but otherwise with only a couple of them each month things get hard as the cost of single small weapon is 8, medium 10 and large 12 A corvette with 3 small Archaeotech Weapons already costs 24. either way , you want at least 1 of them just for the 15% + other hardening if you have a shield-base build . Created by MadLad. They are 4 times more expensive than regular ones, but also give a much higher mobility boost compared to the normal archotech legs. But it's still annoying, especially if a tech would effectively be detrimental to take (like Synths), or the archeotech components (if you're relying on auto-design for some reason). WealthyAardvark Shared Burdens • 4 yr. Z. The only weapon that has the same stats is. Similar to technological ascendancy, this ascension perk can be picked early. Empire Modifier. Repeatable Up to 8 Times. ago. What a wonderful little mod! Tier 3 Archaeostudies Tech. This way you build fleets and progressively add muscle as you advance. I'd love to look at a post-battle summary and be able to say, "Oh, I lost because I couldn't punch through their armor" or "I won because I had tons of cruisers. Looks like an oversight to me (just like you can make any weapon into a gold-plated gun, even a non-gun weapon). so first the missing techs. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris 50522 Bug Reports 31042 Suggestions 19184 Tech Support 2912 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219. Anti-Alien Task Force. 20 Badges. #3. To get a fully cleared cybrex ringworld. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. archeotec shipsets. Archivist Enclave. Just clear the blockers. Store: Story pack. Executive Vigor: there are a lot of great edicts now, and Executive Vigor lets you run two additional ones. : A planet which gives out 10 energy, being filled with ancient power generators. Zhe Toralf Recruit. They can be made plentiful or outright disabled via the galaxy generation options . 5, my computer can’t handle late-game so I like to end it early. Manual, you can build dedicated ships like carriers or missle boats I personally like point defense destroyers to protect my capital ships. Level 2: All previous capabilties. I just want a suggestion for maybe 1-2 ship builds for each kind of ship. Its based on the scientists that are currently researching and the researches you have done and other factors, some probably related to civics or something. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. Discuss this update in the discussions section. Premium Powerups Explore Gaming. run. Synthetic ascension is the best in terms of resource production, but is also the most expensive path in terms of the research and technology required. Buffs to Archeotech weapons (as we see with the current ascension perk) Exclusive Archeotech weapons and buildings. They cannot be researched and they cannot be used. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Next Last. Repeatable Archaeostudies Tech. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. Prerequisites: Archaeoengineers Ascension Perk. The reward gives the option between keeping the ship’s core for energy output and increasing ship speed (killing the sleepers), a relic that. Archeotech Makes Juggernauts Waaaaaaay More Tanky. 1; Reactions. The plasma accelerator packs in quite a decent damage and is also economical to use with its low energy cost. Please note that the 3. My research finished discovering the system and it turned out that there were three special planet anomalies for me: 1. Archeotech Component Cost Reductionの日本語化modです。. This mod is a standalone version of the archivist enclave from my mod Forgotten History. Pretty sure the Archeotech research building is broken. This Edict is a focused administrative effort to reprioritize and re-evaluate production goals, yielding a boost to mining output. Solemn Salmon takes a look at Starbases in Stellaris, covering their basic mechanics, the various types, and where you should look to build them. 10 or each, plus a 2 mineral and a 2 energy world. However that will be impossible once you got a Purifier on your border. Unlock an archeotech x-slot weapon, but don't research a normal x-slot weapon. Bonus points if you nab the Rubricator. Then i would only recommend to build 1-2 Labs, everything else needs to be put into Alloys. 1. Archeotech is the term in Low Gothic used throughout the Imperium of Man to refer to formerly lost advanced Human scientific knowledge and technology from the Dark Age of Technology, the Age of Strife or even the Imperium's own Golden Age during the Great Crusade that can be recovered in the present time. 3x, altho I might try something even slower at some point. So, in this case, since Polystea was two jumps away, it. Once a player finishes any tradition. There are a lot of different loadouts you can try in stellaris, so it can be a bit confusing for n. Okay, here is an interesting thought. Ill-Ad-6082 • 3 yr. fixed in today's patch, replaced with growth/assembly speed bonus. :) Fisherman_56 Apr 20 @ 10:48am Oh, good. By adding ships to existing fleets and doing upgrades, it becomes much more effective. ) -Very hard-hitting lances with some tracking. In my game last night, I annoyed a fallen empire and they declared war, caught my fleets by surprise and destroyed quite a chunk of them. It makes it much harder to out tech AI and basically impossible to. It is an odd request to defend the galaxy. The fact that we find it from pre-FTLs is problematic, but hey! It's a game. A searchable list of all Stellaris Modifier IDs for use in console commands on Windows, Mac and Linux (Steam). 1. Siren Soule. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. Also I think the best combination is to use armor + hull utility slots, and not using any shields. I'd be surprised if we see any balance or QOL changes, but we might if they feel they can. 9. You can get it as an archaeology reward. 8 if you need to take the archeotech ascension perk, e. Higher level scientists will roll more often with better chances for a breakthrough (progressing the digsite). For some reason I can't choose to put acheotech for my weapons but if I choose autofill it'll fill it with archeotech. Every Relic has a passive effect as well as. They need to be inside your borders to be excavated, so you need to build a starbase there and grow your empire. Society research area is composed mainly of the fields: Biology, Military Theory, New Worlds, Statecraft and Psionics. It's very easy to tech into Robot Assemblies, and other origins give much. Report. Archeotech Component Priority Mod. Especially if you've taken the archeotech ascension perk and/or have the rubricator. Strictly speaking, a military rush is a better tech rush than most tech-bloom builds because you conquer more scientists. Fanatic Materialist with Egalitarian, Technocracy and Meritocracy eventually gaining something like Beacon of Liberty (completely optional), Rapid Breeders, Intelligent, Deviants, Sedentry. Charges may be seen by hovering over the regenerator in the health menu. Giga Cannons have longer range (150) than the launchers (130) and strip the shields first; then the Neutron Launchers blow the enemy up. These IDs are usually used with the research_technology tech ID command. ago. Right now they really aren't worth using given how much they hamper your ability to rebuild fleets. The first roll:Stellaris Wiki Active Wikis. The perk, for whatever reason, only applies to the weapons. 1. Then I have selected an empire with the Prosperous Unification Origin. For Stellaris +2. Legacy Wikis. Ecumenopoles are nice. 00, accuracy: 100%, tracking: 0%, range: 0, average damage: 1000] I use a bunch of mods but i dont know which on does this. Stellaris 50382 Bug Reports 30693 Suggestions 19093 Tech Support 2880 Multiplayer 377 User Mods 4628 Stellaris AAR (After Action Reports) Console edition 1213 dyrk Second LieutenantThe way archaeological sites work forces the player to go wide instead of tall. Archeotech is T3. 5 dps on a small 100 range by. However, the high influence cost of. Alacrity Recruit. Three million fleet power isn't much in the grand scheme of things. Install Ancient Caches of Technologies: Sins of the Fallen Empires Mod via Steam. Stellaris Wiki Active Wikis. Stellaris Combat is getting a rework, the Stellaris devs have announced this year at PDXcon 2022. 72 Badges. : r/Stellaris. The perk, for whatever reason, only applies to the weapons. Rather than have the AI get the same sites you do, the AI gets sites only visible to it, and can't see or excavate player sites (those with an active story). You get pre-FTL insight techs from pre-FTLs. Most sites have a 67% chance to leave a deposit of minor artifacts when the excavation. This mod does for Archaeology what Distant Stars did for Anomalies. Make them significantly better if we're meant to have a limited quantity. We’ll be collecting general feedback and Out of Sync errors until the end of April. I'd be surprised if we see any balance or QOL changes, but we might if they feel they can. Stellaris is a sci-fi grand strategy game set 200 years into the future. It's a perfectly reasonable position if you take away the meta knowledge of Stellaris being a game where there isn't really. Stellaris offers many diverse avenues for its players to customize their empires and grow their power, with ascension perks being one of the most significant. Like am I missing something with them because they just seem overall worse then there normal counter part outside of not having a limited min range. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Hydrocentric. Guilliman88 Planet Modifier Guy. Empire Modifier. Web Slinger is a slight improvement over Guardian Point Defense, but not at all worth even a small amount of minor relics for how minor the improvement is. Report. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The Archeostitan have an average damage of 549,35 vs. Carrier ai can increase that and thus can increase engagement range. : A planet that gives out 10 minerals, being an old Irassian Shipyard. 2. Feb 21, 2014 2. Although the secrets are good, the +1 pop is useless after 2240 and you don't finish the precursor event chains until 2250 on average. clone_army_digsite. It doesn't unless you're playing a mod. Stellaris: Ancient Relics story pack feature breakdown by Stellaris' game director Daniel "Grekulf" Moregård. The problem is that it feels bad to lose a battle and realize it. . ; About Stellaris Wiki; Mobile view The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. Buzzard Mar 22 @ 10:02pm. Created by Inny [The Merger] This mod is a global compatibility patch for Stellaris 3. g. Most sites have a 67% chance to leave a deposit of minor artifacts when the excavation. you get archeotec randomly after you researched the faculty, building them costs minor artefacts though, and those can typically only be found in digsites, digsites have an somewhat high chance of leaving behind an deposit of 1 minor artefact also, and if you build your arecheofacility on an. Remnants is set to required for this civic, because you will need a constant supply of artifacts to fuel this tech, and it's kinda on theme for. Generally it happens rarely. fixed in today's patch, changed to raw +hp/sec instead of %. Also this mod gives alternative ways of getting some researches. Stellaris 2. . Then i would suggest around 200-500 in the year 30-50. Go to Stellaris r/Stellaris. the refinerys are insane value, the ramparts, and shieldbatterys pair well with starbase stacking, and the armour and shields are so immensiely flexible, and energy efficient, they are easily competing with there t5 if not t6 components, especially for that price, on the other hand, even if you wanted to stick ontoo your archeotec weapons intoo. Habitability on Pops is increased by 20%, Leaders gain 40 years additional lifespan and various perks on the Cyborg trait depending on their role. Hey, made this real quick because I like those lasers and it should save the sanity of some people to not have to deal with a 6. Exploration is one of the first priorities of any spacefaring empire. apf5 • 6 yr. Legacy Wikis. Ancient Macro Batteries have worse average damage than T2 kinetics (ok, the small slot version is slightly better), but they have a T3 alloy cost and power usage plus the additional minor artifact cost. Stellaris Game Designer. Archaeological Site. Stellaris. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. that and the archeotech. I don't know about anyone else, but a lot of the archeotech stuff doesn't seem to be really worth it by the time you've finished the tech trees, most of them just don't do enough damage to be justified, or have effects that would. This. Paradox Interactive has published a video and developer diary, dedicated primarily to the free update “Lesser Dog” for the space strategy Stellaris . About this mod. Stellaris. .